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2: Axes on Back by Groovtama What am I using thats not Skyrim SE ? I'm trying to load xp32 for SE FNIS for SE also.. is rag dolls that is not active presently for SE? Where as before on other playthroughs I remember the various options being there. - Bergzore: "Immersive Animations" author XP32 Maximum Skeleton Extended is a completely redone version of XP32 Maximum Skeleton XPMS by xp32, for the HDT Physics Extension and HDT Skinned Mesh Physics and provides ingame customization features.Requirement, (are installed BEFORE and nothing overwrites XPMSE), Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character EditVanilla, General:SKSE 1.7.3 or newerRealistic Ragdolls and Force 1.9 or newerFores New Idles in Skyrim 6.1 or newer, Enchance Character EditVanilla users:NetImmerse Override Standalone 3.4.4 or newer. Just a blank screen. YOU MUST NOT DO THIS! The Dawnguard burnt-face happens after your vampire character spends too much time in sunlight and youre using custom body texture. Poses: - Conflict with any HDT Equipment everyone option based mod Very commonly dropped into skyrim\data\. Sign up today and get your favorite mods!Join now, Join our Guild! Mods completely unsupported: LeazersOpenLock (isn't appearing as an MCM) SFO (can't remember what this is but it isn't appearing) SkyUI (works and appears as an MCM) ssaphawk (can't remember what this is but I think it's a mod that does appear as an MCM) The Pit (don't know if this has an MCM and is recently installed) 1: 1-Handed Swords on Back by xp32 How about start by removing XPMSE, see if it fixes it since it should stop the papyrus from spamming that message VORTEX Nemesis XMPSE Style's Not Showing In MCM FIX - Nexus Mods 1: Daggers on Back Hip by xp32 Check your character. - Custom racemenu categories ex. I share a couple suggestions below under step H. Dual sheathing, including shield or staff on back, needs a special skeleton. This is not the cause. Manual:Minimum required content have their folders tagged with (Recommened), if you install manually you consent that you are capable to figure out what options are needed to be set in the requirements for the mod. - Groovtma: "XP32 Maximum Skeleton Extended" author, "XP32 Maximum Skeleton - XPMS" maintainer Choice of CBBE-Curvy, CBBE-Slim, or CBBE-Vanilla. 1: Nipple Magic by ElPsyCongroo Note: using the console command on selected NPC, setnpcweight 10 may temporarily fix the issue, but neck seam may return. Check your character and NPCs for animation, custom idle, custom walk, and skin textures. XPMSE not has nothing in the mcm menu. [Fixed] :: The Elder Scrolls V Description I bet you never considered boobs and swords depended so much on the same things. (are installed BEFORE you install XPMSE3 and nothing overwrites XPMSE3 in general), Two list of requirements for XPMSE3 one for people usingRacemenuand one for people usingEnchance Character EditVanilla, General:SKSE 1.7.3or newerRealistic Ragdolls and Force 1.9or newerFores New Idles in Skyrim 6.1or newer, Enchance Character EditVanilla users:NetImmerse Override Standalone 3.4.4or newer. XP32 Skeleton MCM is not showing the Styles - Steam Community 5xpmse 5XPMSE XPSME"07 XPMSE3 (Recommended)" The installer lists multiple animation replacements that you may pick with checkboxes. . - Fixes crashes caused by some monster skeletons Thx in advance for anyone who will help me out! SOLVED! Belt-Fastened Quivers Not Working - Grateful Dead Game Endorse those authors' mods, show your support! Not using FNIS doesn't make (a general) t-pose, only causes the Arm bug. 400 errors? - Blabba: CITRUS author Credits - Provides a information tab with version information Credit goes to Reddit. - belisario: "SAM - Shape Atlas for Men" and "SOS - Schlongs of Skyrim" maintainer Open the tail mesh into nifskope2. Neck seams or color mismatch: Check if your chosen face texture updates the body. - Aesthetic Bolt Quiver (included style option recommended, base mod still usable) The entire contents of the zip folder, often it's just a misinstallation. Happens occasionally. Something very wrong with hkx files wouldn't you say? If many vampires have dark heads, also see 100% Working Dawnguard Female Vampire Face Fix which explains how to copy face textures for all female vampire NPCs in addition to your character. XPMSE MCM Not showing up. The screenshot below shows two swords on back selected. XPMSSE's mod configuration menu (MCM) has a custom image that, in my opinion, doesn't fit well into the aesthetic of Skyrim. - Oden Poses I have tried: Re-Installing FNIS, XPMSSE (x3), Race Menu (x3) Going back to an older version of XPMSSE and Race Menu. styles dynamically for fixing visual issues and seperating shared nodes, - Manages Animations for added non default styles that need a changed, Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint, styled animation dynamically and will overwrite any other mod trying to do so, too. - DarkPhoenix: DSPSOB author These install steps are based on documentation for XPMSE by Groovtama. Two list of requirements for XPMSE3 one for people using Racemenu and one for people using Enchance Character Edit\Vanilla 5XPMSE XPMSE- GamerSky.com 3: Experimental Hip Bolt by xp32 It doesnt make sense for armor to jiggle, except perhaps lightweight leather, or limited breast coverage, but most clothing should. XPMSE2 Authors: - IsharaMeradin: "Aesthetic Bolt Quiver" author - FNIS Spells - ousnius: BodySlide maintainer This mod is opted-in to receive Donation Points . Some of the walks appear too exaggerated for me. Boob physics (HDT) requires a new skeleton and supporting body mesh. Credit: u/knightsbridge-u/juniperleafes-[SPECIFICALLY FIND THE COMMENTS MADE BY THE REDDITORS CREDITED ABOVE]-For Mod Organizer users:-https://www.reddit.com. I downloaded from there originally. You ignored both. 2: Left Hip Bolt by xp32 Toggle in MCM by unselecting, close MCM back to game, open MCM and select again. Nemesis and XPMSE Issue #154 ShikyoKira/Project-New - GitHub I ran only FNIS for SE and XP32 extended skeleton for SE and same result non compatible for SE on FNIS generature for users. - Nipple Magic (included style option and animations recommended) The ads help support this community. If not, get it. XP32 Maximum Skeleton Extended - XPMSE - NSFWmods.com If youre new to installing mods, see my first post in this series. Immersive Animations so the Dual wielding doesn't look like a weird ninja type when he . - Narsilien80/Aravis7: French (Enchance Character Edit) I've searched and tried stuff for about 2 hours now. New stand or sit idles are easy fixes, but dual sheathing or special body physics (boob jiggle or combat) require some extra steps. Note in general, XPMSE should be late in load order. As a beginner you won't be right anyway. XPMSSE Weapon Styles Uncloaked - Nexus Mods Look for any mods that could be overriding XPMSE's character skeleton files as that would break the Styles menu given that XPMSE doesn't like overrides to it. Also, I found it weird in the Information page, that in XPMSE Skeleton says "0.0000".! - Remove XPMSE3 from your mod manager That is my problem I'm trying to load SE files and they turn out non SE compatible. IsharaMeradin. 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Axe: 0: Default 1: Reversed Axes by Groovtama 2: Axes on Back by Groovtama, Sword: 0: Default 1:1-Handed Swords on Backby xp32 2:SWP 1-Handed Swords on Backby Metal-Gear-Rex 3:FSM Swords turned edge upby fushimi 4:Dual Swords on left waistby Ayame 5:No More Dangling Swordsby Akakus, Dagger: 0: Default 1:Daggers on Back Hipby xp32 2:Daggers on the Anklesby Metal-Gear-Rex, Two-Handed (Greatsword and BattleaxeWarhammer): 0: Default 1:SWP Two-Handed Weapons on Backby Metal-Gear-Rex 2:FSM Two-Handed turned and on waistby fushimi, Bow: 0: Default 1:Frostfall Bowby Chesko 2:Reversed Better Bowsby Messes With Wolves 3:FSM Turn Bowby fushimi, Arrow Quiver: 0: Default 1:Frostfall Quiverby Chesko 2:Frostfall Quiverby xp32, Crossbow: 0: Default 1:Frostfall Bowby Chesko, Bolt Quiver: 0: Default 1:Frostfall Quiverby Chesko 2:Left Hip Boltby xp32 3:Experimental Hip Boltby xp32 4:Aesthetic Bolt Quiverby IsharaMeradin, Magic: 0: Default 1:Nipple Magicby ElPsyCongroo, Shout: 0: Default 1:Schlong Shoutby ElPsyCongroo. A lot of mods not working (not showing on MCM) - GameFAQs Requirement Has anyone gotten this mod working and if so, could you provide a brief explanation how and what needs to be downloaded to run properly? Firstborn - Season of the Priest Ready to try new Indie Dev games? Trial #2: New game + This mod off, First the issue: My XPMSE is working but the MCM menu has no information when I click on the 'Styles' menu. After installation of other mods, you may review load order on this Google doc by the HDT Physics Extension team. The problem may occur on just NPCs, only your character, or just vampires. If you customized your body, or chose a preset other than default, look for BodySlide files or create your own. I tried reinstalling this mod. This example assumes HDT-BPP physics using the Havok engine which requires SKSE, XPMSE skeleton, and HDT-PE for original Skyrim. i finally tracked it down just a lil while ago. XPMSSE MCM Menu Image Replacer - Nexus Mods I'm regularly checking Gender animations, HKV and skeleton arm patch . Not entirely sure what to do at this point. XPMSE Styles don't show up in MCM : r/skyrimmods - Reddit I've always installed Ecotone Dual Sheath Redux to have 2 swords on my hip or shield on back. Liuli; LordNecris; Kaputzki; PsychoMachina; mm777 Post the FNIS result (text copy/paste) here. XPMSE Weapons: Scale Module: "Sword Style", "Axe Style", "Sword Style (Left)" After adding a new mod, run the patcher again. Youll want to follow the same order for hair and cape physics, too. Styles (Weapon Positions) (yes to all on warn). It may be easiest to keep the patch file last so as not to have to move it whenever running the patcher. See the description page for details. - The Joy of Perspective How To Install Xp32 Maximum Skeleton Extended - multiprogramwb I recommend not including pose mods on regular play-through; load when you want to take screenshots and unload before continuing play. XPMSSE Weapon Styles Uncloaked - Nexus Mods I'm just wondering if anyone knows what is causing this and maybe knows how to fix it? If you have a membership, please sign in. 2: Reversed Better Bows by Messes With Wolves Uninstallation (completely): - Go to a remote location with no human NPCs who are using XPMSE3 near you - Unequip all your weapons - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default - (Enchance Character EditVanilla) Set all style options in the MCM menu to default - Any data that is left in your savegame is needed for reinstallation and not harmful - Remove XPMSE3 from your mod manager, Body and Phyics Support: - Breast and Butt Physic [bBP] - Tender Breast and Butt Physic [TBBP] -HDT Physics Extension [HDT-PE] -HDT Skinned Mesh Physics [HDT-SMP], Mods compatible with support: -CITRUS -Deadly Mutilation -Dual Sheath Redux -HDT Dragon Tails -HDT Equipment(Well Fitted option only) -Nipple Magic(included style option and animations recommended) -Realistic Ragdolls & Force -SAM - Shape Atlas for Men -SOS - Schlongs of Skyrim -The Joy of Perspective -UN7B, Mods compatible without support: -Aesthetic Bolt Quiver(included style option recommended, base mod still usable) -Enchance Character Edit(technical support dropped, incompatible with other mods). For these you need a supported walking, running, or combat animation that include bode jiggle. Warning: Do not delete the skeleton_female.hkx Styles avaiable from the XPMSE RaceMenu Plugin and the MCM Menu.In RaceMenu the "All" sliders and in MCM the "Non-Player" choices are setting the styles for any NPC that has no individually style set via Extensible Follower Framework 4. - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default RSS Management, April 3, 2016 in NSFWmods.com Skyrim LE RSS Feed, Our main focus is teaching others how to mod their games, assisting users with their games, and sharing our knowledge. If you want Campfire, Arise - Black Sacrament, War Within Weapons, or other mods with Dual Sheath Redux support, install them now. - Lamir Poses Want to be a part of the Schaken-Mods community? "XP32 Maximum Skeleton Extended 3" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the " HDT Physics Extension " and " HDT Skinned Mesh Physics " and provides ingame customization features. Gender-specific animations may need checking if using gender-specific animation mods such as Pretty Combat Animations by dualsun. At least XPMSE and FNIS are both Skyrim. Refer a friend, Make money!Get Referral Code-->. Remember to run FNIS Generator again. - Go to a remote location with no human NPCs who are using XPMSE3 near you Therefore all these warnings. - DServant: "Archery Gameplay Overhaul" author Xpmse styled menu not showing up 1 /r/skyrimmods, 2022-10-20, 13:10:45 XPMSE not working. If added later then run patcher again. Skeleton Crossbow: Causes include mismatched textures (custom face doesnt update body), wrong installation order, unintended file overwrite occurred, loose files leftover from old installation (removed mod) that dont belong, or a mod missing updated face-gen data. apparently this mod doe snot play well with either big load orders or conflicts with other custom mods like rugsnomore, syncwigcolor, either of the dualsheath mods. 1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex - Brainsperm Poses - Takes Weapon scale edits by RaceMenu to the sheathed weapon to the drawn Weapons - Disables itself whenEnchance Character Editis usedStyle Module: - Manages styles on Non-Player characters- ManagesArrowsBolts,BowsCrossbow,GreatswordsBattleaxeWarhammerandMagicstyles dynamically for fixing visual issues and seperating shared nodes- Manages Animations for added non default styles that need a changedArrows Draw,Bow Equip, Idle and Attack,GreatswordsBattleaxeWarhammer EquipandMagic Attack, Cast, Concentration, Cast, Idle, Movement and Sprintstyled animation dynamically and will overwrite any other mod trying to do so, too - Works withEnchance Character Editinstalled, Poses: Currently supported Pose Mods: -FNIS Spells -Shape Atlas for Men Poses -Halo Poser S(recommended) -Halo Poser S MCM -Public Poser -Aloe Poses -GomaPeroPero Poses -Kinoko Poses -Lamir Poses -Brainsperm Poses -Oden Poses -Shocky's Creature and Human Posesesp files from these pose mods are not needed for the functionallity, only the registration withFores New Idles in Skyrim, XPMSE Lib: - Provides functions commonly used in XPMSE3 based on NiOverride and FNIS for other modders - Provides skeleton checks for XPMSE3. SkyUI includes a mod-control menu (MCM) that some mods support to include options or more information. If you want one, best installed before XPMSE. Why aren't my some of my mods appearing in MCM? - Steam Community To REMOVE ADS and get FULL ACCESS, please join our Guild and enjoy the exclusive content we have.Check it Out. - fushimi: "FSM de Gozaru" author - Scale\Position\Rotation sliders for weapons . - CherryHotaling: "Breast and Butt Physics" creator - Neovalen: "Dual Sheath Redux" author Result #1: XPMSSE's Mcm didnt show up at all. XPMSE No styles Menu : r/skyrimmods - Reddit XP32 Maximum Skeleton Special Extended - Fixed Scripts - Nexus Mods Find character entry indicated by NPC tag. A neck-seam mod is a bandage leaving the source of the problem still in your data. - Works with Enchance Character Edit installed And you can see my mods and load order here: Dragonborn always looked like a robot when standing or sitting, and have you noticed how woman walk exactly like men? - SAM - Shape Atlas for Men Weapon draw animation issues. :: The Elder Scrolls V: Skyrim General - TheFigment: hkxmcd author - Halo Poser S (recommended) I've updated both SKSE and SkyUI to the latest but it still does not show plus it doesn't look like it has updated either. 'Sword Style', 'Axe Style', 'Sword Style (Left)' - ScalePositionRotation sliders for weapons - Many body related sliders - SOSSAM related sliders - Female specific related sliders - Beast race specific related sliders - Custom racemenu categories ex. That's record-breaking. Consider that Dual Sheath Redux is a cosmetic mod, and that it may increase script activity with NPCs and compete with other area scripts. Leave most of the options at default unless you have other mods that apply. to clarify, the SKSE.dll is this. - GomaPeroPero Poses I suspect Steam or Bethesda did something and it's preventing the skeleton from loading. Magic: This mod will add a second weapon on the characters belt, optionally put shield or staff on back. Don't warn me again for The Elder Scrolls V: Skyrim. In someone else's . - Realistic Ragdolls & Force HDT Equipment V0.2 for Everone with Belly and Collision XMPSE Won't Show Up in MCM : r/skyrimmods - Reddit Follow the steps no matter if you want breast physics or dual sheath. Issues with XPMSE (No Styles detected) : r/skyrimmods - Reddit Hi need help getting XPMSE MCM on NEMESIS. Sword: On using Creation Kit (CK) to export face-gen data: For Dawnguard characters, you may need to edit SkyrimSkyrimEditor.ini with bAllowMultipleMasterLoads=1 and bAllowMultipleMasterFiles=1 under [General] section. I don't know what to do anymore tried several fresh starts and early attempt to patch it in. Skyrim Special Edition Technical Support. This also changes the female run which looks a bit on the girlish side. Sword Style, Axe Style, Sword Style (Left) ScalePositionRotation sliders for weapons Many body related sliders SOSSAM related sliders Female specific related sliders Beast race specific related sliders Custom racemenu categories ex. ->, By General: SKSE 1.7.3 or newer Realistic Ragdolls and Force 1.9 or newer Fores New Idles in Skyrim 6.1 or newer Installation 0: Default Keep in mind that these animations are 1-to-1 replacers, so changing them mid-game or having different animations for different characters may not happen without extra work. Does it need specific mod's to work? - Unified 3rd and 1st Person scaling NPC shields on back may be disabled in MCM. - jacques00: "HDT Equipment" maintainer Best to plan play-through around heavy-animation mods, choosing supporting mods for that theme, to keep the memory usage down. Workarounds include loading older save file first, or disabling unused animations from animation index text files and re-generating FNIS. So, I installed the FNIS, the XP32 Skeleton, all the necessary files, I went ingame to change the setting in the XP32 Skeleton MCM and I don't see anything, the page is blank: . Currently supported Pose Mods: Powered by Invision Community. XPMSSE Styles not showing. For Better Males if you want different body size than default, youll need to do some manual copying by moving contents of labeled sub-folders. In another post I cover my choices for body replacers, skin textures, and more on making characters pretty. Note that some older help posts recommended deleting the female skeleton, but as noted in big, bold letters on the XPMSE page, do NOT delete the skeleton file. 1: Frostfall Bow by Chesko FNIS is a tool, and it will find many problems in your animation installation. XPMSSE Styles not showing [Fixed] When I go into the MCM Styles page it's just blank, the Infomation page is not blank. Other pure-animation BBP mods also exist that dont require HDT Physics Extensions. Request a Commission! Ensure XPMSE skeleton is installed correctly. READ the installation instructions CAREFULLY. Credits and distribution permission. Fnis plugin warning on XP32MSSE and styles not loading in mcm HDT body jiggles reacting to character motion using the in-game physics engine. < 1 2 > Showing 1 - 15 of 29 comments Avrie Jun 27, 2016 @ 6:38am You'll have to post your load order for any of us to know what's going on. (are installed BEFORE you install XPMSE3 and nothing overwrites XPMSE3 in general) Calientes Vanilla Outfits for CBBE (no BPP) to fit outfits to your preset. [deleted] 6 yr. ago. #1 reddeadapple Posted 25 April 2014 - 08:34 pm Journeyman Members 24 posts So iv noticed that other players are using SkyUI and have the MCM menu but when I play the MCM Menu doesn't show. - SOS - Schlongs of Skyrim XP32 Maximum Skeleton (Special) Extended - XPMS(S)E Too many scripts updating nearby NPCs such as DSR and Wet and Cold may cause some updates to not happen. 0: Default XPMSE Not showing Styles . Wayavas (Topic Creator) 7 years ago #3. [Fixed] :: The Elder Scrolls V: Skyrim General Discussions. Generating Behavior Files 17 GENDER modifications for Animations\male, 17 GENDER modifications for Animations\female, >>Warning: \character\animations\1hm_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\1hm_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\axe_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\axe_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\dag_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\dag_unequip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\mac_equip.hkx not Skyrim SE compatible<<, >>Warning: \character\animations\mac_unequip.hkx not Skyrim SE compatible<<, Alternate Animation mods: 3 sets: 46 total groups: 98 added file slots: 1162 alternate files: 739. Pay attention to overwriting files. done. [SOLVED] FNIS Not Detecting XPMSE :: The Elder Scrolls V: Skyrim Drop SKSE into your Skyrim\ folder. The xp32 mod configuration . 1: Frostfall Quiver by Chesko my XPMSE is not working. When I open the MCM menu for XPMSE to select my styles (e.g sword on back) the styles do not work, it plays the correct animation for where the weapon is located but the weapon . Donation Points system. Easy. This is a easy tutorial guide for those who cant get XMPSE's style tab to show up when using Nemesis (not the pcea one) instead of FNIS. Adds the ability to save and load settings in MCM for XP32 Maximum Skeleton Special Extended using PapyrusUtil. 'XP32 Maximum Skeleton Extended 3'is a completely redone version of'XP32 Maximum Skeleton - XPMS'by xp32, for the 'HDT Physics Extension' and 'HDT Skinned Mesh Physics' and provides ingame customization features. The first is where you can configure the mod, the second tells you whether or not your game has all of the requirements to run XPMSE. The installer will guide you through the installation and will provide you with information. bhunp, wildcat combat behavior improved I think my issue started when i removed both the Joy of perspective and the first person animations overhaul. Fixes: , Copyright Schaken-Mods XPMSE2 Authors: - Groovtma: 'XP32 Maximum Skeleton Extended' author, 'XP32 Maximum Skeleton - XPMS' maintainer - Skulltyrant: 'XP32 Maximum Skeleton - XPMS' maintainer and 'Custom Skeleton Replacers' author - XP32: 'XP32 Maximum Skeleton - XPMS' author, Contributing authors: - belisario: 'SAM - Shape Atlas for Men' and 'SOS - Schlongs of Skyrim' maintainer - Blabba:CITRUSauthor - Expired:RaceMenuand 'Extensible Follower Framework 4' author - Fore: 'Fores New Idles in Skyrim' author - HydrogensaysHDT: 'HDT Physics Extension' and 'HDT Skinned Mesh Physics' author - jacques00: 'HDT Equipment' maintainer - Neovalen: 'Dual Sheath Redux' author - ousnius:BodySlidemaintainer - Septfox:Enhanced Character Edit - More Body Slidersauthor, Animators: - Bergzore: 'Immersive Animations' author - Chesko and Ninivekha: 'Belt-Fastend Quivers' authors - DServant: 'Archery Gameplay Overhaul' author - dualsun: 'Pretty Combat Animations' author - ElPsyCongroo: 'Nipple Magic' author - yukl: 'YY Anim Replacer - Mystic Knight' author, Includes work of authors: - Alan:UN7Bauthor - Ayame: 'Female Skeleton Replacer' author - Dbfinder: 'Realistic Ragdoll and Force' author - CherryHotaling: 'Breast and Butt Physics' creator - DarkPhoenix:DSPSOBauthor - Dragonfly0124mark19850124: 'Tender Breast and Butt Physics' creator - fushimi: 'FSM de Gozaru' author - IsharaMeradin: 'Aesthetic Bolt Quiver' author - Metal-Gear-REX: 'Skyrim Weapon Positioning' author - TheFigment:hkxmcdauthor, Betatesters: Liuli; LordNecris; Kaputzki; PsychoMachina; mm777, Translations: - Narsilien80/Aravis7: French (Enchance Character Edit) - kaso: Russian (Enchance Character EditandXPMSE Plugin) - t3h0th3r: French (Enchance Character EditandXPMSE Plugin) - unknown: Japanese (Enchance Character EditandXPMSE Plugin) - xuniana: Chinese (Enchance Character EditandXPMSE Plugin), 3.87 (2016-05-26) - Pretty Combat Animation files updated to 1.374, 3.85 (2016-04-30) - Updated Pretty Combat Animation compatibility files - Fixed typos in script, 3.84 (2016-04-05) - Fixed typos in ECE ini files, 3.83 (2016-04-05) - Corrected Hip bones names, without skeleton version change, 3.82 (2016-03-28) - Added options to disable Mixed animation sets - Fixed translation file errors 3.81 (2016-03-27) - Correct info.xml 3.80 (2016-03-27) - Added options to disable Dual Wield animation sets - Added options to disable Shield animation sets - Fixed an array out of bound exception in the XPMSE MCM style selection - Changed Weapon Scaling Module logic - Minor Code optimations 3.77 (2016-02-24) - Updated the XPMSE RaceMenu Pose Script - Removed resctrictions for Sword and Board animations 3.76 (2016-02-07) - Corrected a condition for one-handed weapons on hips and shield on back - Added a recheck and restart routine so XPMSE starts on New Games without Save and Reload 3.75 (2016-01-28) - Removed restriction for dual sheath animations (I don't care if you use a vanilla game) - Added fomod typo fixes by adelinadragonborn 3.74 (2016-01-26) - Added special handling of already dead bodies - Fixed XPMSE reading Animation Variables from dead bodies 3.73 (2016-01-19) - Updated The Joy of Perspective option (UNTESTED) 3.72 (2016-01-16) - Added missing mixed equiping animations from Immersive Animations to XPMSE - Fixed an issue where Magic Styles and Shout Styles didn't update animation when set via RaceMenu - Added a compatibility option for Badass Dual Wielding by bergzore - Updated Pose script for Halo Poser S1.3 and PinupPoserMCM 3.6 3.71 (2016-01-13) - Updated the included Pretty Combat Animations files for 1.37a 3.70 (2016-01-04) - Updated the RaceMenu Poser Script for Halo Poser 1.2 and Poser MCM 3.5 - Updated the XPMSE plugin with the latest AnimObjects - Added Dummy Translations for Enhanced Character Edit for unsupported languages 3.69 (2016-01-04) - Updated Pretty Combat Animations compatibility options 3.68 (2015-12-28) - Updated Enhanced Character Edit Enhancer compatibility option 3.67 (2015-12-23) - Updated Enhanced Character Edit Enhancer compatibility option 3.66 (2015-12-23) - Added an Enhanced Character Edit Enhancer by RAN46 compatibility option - Changed a few XPMSE ECE translations 3.65 (2015-12-23) - Fixed weapon position sliders in Enhanced Character Edit - Added range guards for some scale sliders in Enhanced Character Edit again 3.64 (2015-12-19) - Added Option to disable the cloak spell, not recommended to be ussed in croweded areas 3.63 (2015-12-11) - Change the Event system to be player exclusive 3.62 (2015-12-10) - Fixes to the Event system 3.61 (2015-12-08) - Fixed a slider that was named incorrectly 3.6 (2015-12-08) - Updated the skeleton files to add the nodes PreWEAPON and PreShield - Updated skeleton version to 3.6 - Fixed the arrow in hand problem on draw - Updated XPMSELib version to 3.6 - Fixed an error in XPMSELib - Fixed an error in the randomizer files - Fixed an error where XPMSE could not start because the game was not ready - Fixed an error where two Restyle could have shared data, which is not wanted - XPMSE will warn you in your papyrus log if it can not init in a 5 seconds interval, it will notify if it could and afterwards will be silent - Added randomizers for Skyrim Revisited by Neovalen, labeled as STEP options - Reordered Poser sliders to be in correct order in RaceMenu like the MCM - Fixed the requirements ingame to look for FNIS 6.1 as minimum - Fixed a deadlock with werewolf transformations - Added an event system to XPMSE - Changed XPMSE Racemenu Weapon script to now make event calls to the magic effect - Removed extra code for position switching in XPMSE Racemenu Weapon script, disabling the esp after character creation is not a valid option anymore when you want something different than vanilla - Added instant switching for NPCs while player is in the character creation - Added FNIS animation changing while in the character creation - Added events where other modders can hook onto and extent the scripts features, such as more weapon positions and so on - Added events for FNIS AA synchronization between mods together with fore, XPMSE hooks directly after PCEA2 - Reduced memory usage 3.5 (2015-12-01) - Updated the pose plugin for newest Halo Poser S and MCM version - Added FNIS 6.1 fixes for animations - Updated french translation for RaceMenu 3.49 (2015-11-23) - Added a missed reset for the delay 3.48 (2015-11-22) - Added a lot more camera checks which may worsen performance of the script - Added a fail check for camera states failures 3.47 (2015-11-21) - Fixed an Error which could lead to magic styles be applied wrong 3.46 (2015-11-19) - Changed the workaround from 3.44 with a proper function 3.45 (2015-11-18) - Added a validation for old saved data, if FNIS should update FNISaa bases 3.44 (2015-11-18) - Added a workaround for restoring FNISaa of ther mods via FNIS instead of SetAnimationVariableInt which is less reliable - XPMSE only works on First to Third Person Transfers Camera State changes now, instead of working on All Transfers to Third Person - XPMSE validates other FNISaa mods changes and ignores them when they are not valid 3.43 (2015-11-17) - Fixed an Error where XPMSE mask the wrong range of Animation Variables - Change in XPMSELib so it uses a FNISaa function instead of a Vanilla function to write back 3.42 (2015-11-16) - Fixed an Error where the FNISaa compatibility function saved incorrect values 3.41 (2015-11-16) - Changes for compatibility with other FNISaa mods - Simplification to Magic Style logic 3.40 (2015-11-15) - Updated XPMSELib to version 3.40 - XPMSE reverts PCEA2 replaced animation back to their PCEA2 animations instead to the default animation when it reverts and if the data is still valid - XPMSE only uses dual wield equipunequip animations on Shield+One-Handed when you have Dual Sheath Redux installed, otherwise it uses single wield - XPMSE checks if FNIS.esp is present - XPMSE now supports bow equip/unequip replacement - XPMSE Alternative Animation filename errors resolved - Reduced number of XPMSE Alternative Animations - YY Anim replacer animations removed because of reduciton XPMSE Alternative animation slots - Added compatibility patch for Belt-Fastend Quiver animations from Archery Gameplay Overhaul - Added compatibility patches for animation replacer Pretty Combat Animations - Removed a lot animation that are for reverting animations to vanilla animations because they are not needed - Added french translation for XPMSE RaceMenu Plugin - Added japanese translation for XPMSE RaceMenu Plugin - Added russian translation for XPMSE RaceMenu Plugin - Updated french translation for Enhanced Character Edit - Added japanese translation for Enhanced Character Edit - Added russian translation for Enhanced Character Edit - Papyrus log spam resolved - Minor bug resolved from 3.3x changes 3.31 (2015-11-02) - Reduced XPMSE script update frequency - XPMSE does not call FNIS AA functions in a CameraState that could lead to a camera switch 3.30 (2015-11-01) - XPMSE differs animations now between styles and the equipped weapons/spells/shield - XPMSE has now a Style Randomizer using bodygen - XPMSE uses now the autoremoval feature of the new NiOverride version - Added compatibility for Horses Revamped by DServant, horses should no longer turn invisible - Reordered pose mods in RaceMenu - Added Lamir Poser to the supported Pose mods - Updated GomaPero Poser support - Removed restyling code from the MCM script for performance and behavioural reasons - Removed alternative animation code from RaceMenu script for behavioural reasons - Fixed a issue with the Magic Effect and invalid Actors - Increased performance on Alternative Animation switching compared to 3.29b - Increased performance of the dynamic restyler and rescaler 3.29b (2015-10-14) - Fixed another wrong naming 3.29a (2015-10-11) - Some files were not named correctly 3.29 (2015-10-10) - Same as 3.21 just with FNIS 6 3.21 (2015-09-27) - Added a few more Events to remove data from the save and co-save - Added new Belt-fastened Quiver mounted animations 3.20 (2015-09-13) - New NiOverride features incorparated, newest NiOverride version required now - XPMSELib updated to 3.2 - Less SKSE co-save data needed for XPMSE - Default styles no longer take co-save space but they still get applied on the fly - NiOverride will no longer need to load default Styles - Corrected 2 animation file names - Updated XPMSE ECE inis to be compatible with MCM feautres - Updated XPMSE ECE inis to be more inline with the RaceMenu XPMSE part - Updated XPMSE ECE translations to be more inline with XPMSE RaceMenu part (english/chinese only, french not updated) - For all option to disable style dependent animations (workaround to run XPMSE with other mods not currently supported in FNIS like Archery Gameplay Overhaul) - General Code optimization, save game script cleaning and making a new save without XPMSE loaded recommended 3.13 (2015-08-11) - Updated some Poser event names and some animObject paths 3.12 (2015-08-10) - Added guards to prevent restyling multiple times - Vampire Lord skeleton integrates Better Vampire edits 3.11 (2015-08-09) - Added code for transformations to be handeled faster - Reduced archive filesize (nothing removed) 3.10 (2015-08-07) - Added compatibility with some other mods modifing the same monster skeeltons as I do - Reverted to one magic effect with a range of 320feet 3.07 (2015-08-06) - Reduced the radius of the affected NPCs, from 320 feet (98m) to 192 (~59m) 3.06 (2015-08-05) - Reverted most of the management code back to 2.82 layout 3.05 (2015-08-04) - ConsoleUtil support dropped, no more log spam from that - Unregister calles removed, the activeEffect is unloaded by that time anyway 3.04 (2015-08-04) - Small papyrus log spam fix 3.03 (2015-08-04) - Reduction of required skse co-save space, by ignoring never equipped weapons, NPC that never equip a weapon will take no space - SKSE co-save bloating fixed, that comes from skyrim saving and loading and preventing objects from ever to unload - Race condition fixed that could prevent scripts from cleaning up 3.02 (2015-08-02) - SKSE co-save bloating fixed, should not happen anymore, co-save size should go down over time in old savegames - Race condition in XPMSE Weapons restyler fixed 3.01 (2015-08-01) - XPMSE Weapons now detects ammo correctly when leaving the MCM Menu and on NPCs 3.00 (2015-07-30) - MCM Menu for weapon styles - Recode of the dynamic weapon styles - Changes to the skeleton version detection - RaceMenuPluginBeast script overhauled - RaceMenuPluginPoses script updated - The Joy of Perspective skeleton updated - ECE and RaceMenu Plugins are now one module - Realistic Ragdoll and Force gamesetting edits integrated - small skeleton edits - script bugfixes, I have gotten a weird animation bug after installing XP32 Maximum Skeleton Extended, as seen in the pictures here: http://imgur.com/a/gXMze.