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Reflect 1d4+6 spell levels back at caster. Force globe protects but traps one subject. Calms creatures, negating emotion effects. You must make a concentration check with a DC equal to 10 + 1/2 the damage that the continuous source last dealt + the level of the spell youre casting. Polymorph: a polymorph spell transforms your physical body to take on the shape of another creature. Target takes 1d6 nonlethal damage; you gain an. Communal Spells: Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. Repel Vermin: Repel vermin is similar to antilife shell, but it takes up a lower-level spell slot and requires less time to cast. Sure you can get away with some of the lower level spells . Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. If something interrupts your concentration while youre casting, you must make a concentration check or lose the spell. Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save. Harm and possibly daze chaotic creatures. This property only applies to complete versions of the book; excerpts and quotations from it may contain errors, lending scholars to seek only complete, bound volumes rather than relying on secondhand or incomplete references. Changestaff: While animate plants creates a potential host of animated plants, changestaff creates a single powerful treant-like ally that, barring misadventure, lasts for hours. Likewise, if a creatures saving throw succeeds against a targeted spell, you sense that the spell has failed. As a general rule, a spell can only counter itself. Universal Antimagic does not dispel magic; it suppresses it. The wording of these spells is very open to interpretation, granting a lot of leeway in adjudicating their effects. A single humanoid creature with 4 HD or less loses its next action. The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires. Other transmutation spells change vast swaths of terrain, allowing their casters to manipulate the wilderness in ways that range from battlefield needs to agricultural changes taking place over thousands of square feet of space. I wish for such wealth that even a merchant would weep with envy. The demons laugh boomed throughout the cavern. This site works best with JavaScript enabled. If placed inside such a space, they cease to function until removed from the extradimensional space. The same rule applies to weapon-like spells such as flame blade, mages sword, and spiritual weaponeffects that affect weapons work on these spells. Fire: Fire effects make the target hotter by creating fire, directly heating the target with magic or friction. Usually suppressed and censored, copies fetch high prices from both those wishing to learn and use their secrets and those eager to secure and destroy them. (See also this FAQ item for a similar question about rays and weapon feats.). Some compulsion spells determine the subjects actions or the effects on the subject, others allow you to determine the subjects actions when you cast the spell, and still others give you ongoing control over the subject. Increases strength of a paladin's aura of courage. The divine focus for a cleric or a paladin is a holy symbol appropriate to the characters faith. Cause a creature to take a 2 penalty to Int, Wis, or Cha and be staggered for 1 round. Ally rerolls a save against charm or fear. You look exactly like a tree for 1 hour/level. Smited creature takes damage when it attacks. Pathfinder: Wrath of the Righteous - Enhanced Edition. Creates a whirling screen of strong wind around you. Gain ability to follow the trail of the aura of an alignment. You may strike multiple opponents with a single attack. When you divide the duration, you must divide it as evenly as possible among the targets. Spells - PF2 SRD - d20PFSRD Aura grants +2 or higher deflection bonus. Dont bother to keep track of material components with negligible cost. A Domain spell has the same effect when cast as a non-Domain spell, but Domain spells cannot be converted to Cure (good/some neutral Clerics), Inflict (evil/some neutral Clerics) or Summon Natures Ally (Druid) spells. 299 4.0 Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. Target is compelled to stay near another. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his due still gets the slots but must fill them with spells of lower levels. There are certain exceptions such as lemures that never know any true names, osyluths that usually know as many names and sigils as true devils, and gelugons and certain other highly manipulative greater devils who might know double the typical number. Incorporeal creature takes half damage from nonmagical weapons. While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. Creatures are shaken and take Wis damage. Treat the terrain you are in as a favored terrain for the spell's duration. Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Watch out for spells that counter or otherwise render useless equal- or higher-level magics. Add your own spell to D&D Wiki by clicking the link and following the instructions. Target is compelled to help injured ally. Dispelling water breathing when the PCs are deep underwater and have no way to escape and no more ways to cast the spell can mean certain death, so you shouldnt spring this tactic on players oftenif ever! You can communicate with any creature that is not mindless. The death ward spell protects against death effects, and some creature types are immune to death effects. | Starjammer SRD Alter the target's attitude or give bonuses to those interacting with the target. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. Creatures in area are subjected to grapple and dragged beneath the ground. Target doesn't provoke attacks of opportunity with unarmed strikes. Gives creature the ability to deal bleed damage with natural attacks. Temporarily suppress an affliction or condition. When determining distance for spread effects, count around walls, not through them. A bonus that doesnt have a type stacks with any bonus. You must be able to see or touch the target, and you must specifically choose that target. Grant fast healing, resistance, and save bonuses to all creatures in a 20-foot radius from you. This includes items such as wooden armor, wooden shields, and wood-hafted weapons; these items often carry the wielder along with them. As an immediate action, gives creatures in a 10-ft. radius spell resistance against psychic magic and mind-affecting effects. Forces a creature to return to its native plane. Grants eidolon an evolution with 2 evolution points. Read a creature's or an object's alignment, emotion, health, and magic auras. Two subschools of enchantment spells grant you influence over a subject creature. Object sheds supernatural shadow in 60-ft. radius. To cast a spell, you must concentrate. Touch deals 1d8 damage +1/level (max +5). The area might be a spherical burst, a cone-shaped burst, or some other shape. If you fail the check, you lose the spell without effect. The first line of every spell description gives the name by which the spell is generally known. Creatures that pass through a translucent wall are blinded or deafened. Spells - Archives of Nethys: Pathfinder 2nd Edition Database List View | Table View All Spells Arcane | Divine | Elemental | Occult | Primal Focus Spells | Rituals Arcane Tradition Source Core Rulebook pg. Nullify: React to automatically counteract a spell and take backlash damage. Turns fire into blinding light or thick smoke. The next line of a spell description gives the spells level, a number between 0 and 9 that defines the spells relative power. While the spell doesnt allow any sort of saving throw, it does treat magic items affected by the spell as if they had significant spell resistance, meaning Spell Penetration and Greater Spell Penetration increase the effectiveness of the spell by a wide margin. If the spells center is in the antimagic area, then the spell is suppressed. Kills, paralyzes, blinds, or deafens nongood subjects. Partition your mind, allowing you to roll twice on Will saves and Int checks, and to take extra mental actions. ft./level of food or water. The default theme for the Archives of Nethys, forged on the fires of CSS3. Subscribe to the Open Gaming Network and get everything ad-free! At 6th level, you gain an amount of energy absorption equal to 3 times your wizard level per day. Lava, steam, and boiling water all deal fire damage. Those who fashion such lures find that they will come, streaming from the angles of the summoning diagram to take their prize. Numerous books detail the summoning and binding of daemons. Instead they care only about breaking free and feasting upon the Material Planes ripe, waiting harvestusually starting with their would-be masters. Some spell descriptions refer to attacking. Earth or water moves you across distances and damages things not of the natural world. Asemic Acrostic: Though on the surface this book appears to be a bizarre, highly precise, and informative treatise on herbal potions, hallucinogenic drugs, and poisons, closer examination reveals a complex acrostic in Abyssal, comprising two smaller texts encoded within the first. Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and your body at will. A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action, just as noted above for 1-round casting times). Targets are treated as mythic creatures for the duration of the spell. A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. If you are able to cast the same spell and you have it prepared (or have a slot of the appropriate level available), you cast it, creating a counterspell effect. Assume you have all you need as long as you have your spell component pouch. | Dungeon World SRD Targets are panicked, and you gain temporary hit points. Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. Back to Main Page Pathfinder Homebrew Complex Special Ability Components Spells. It cuts down on some of the monotony of having PCs attempt repeated Perception checks, but the spells specific detection parameters mean that some skill checks are still required. A divine spellcaster can also research a spell independently, much as an arcane spellcaster can. You gain a +4 deflection bonus to AC against firearm attacks. Plants in a forested area become helpful instead of hindering you and your allies. With permission from the GM, sorcerers and bards can also select the spells they gain from new and unusual spells that they come across while adventuring. Wizards also must have access to their spellbooks to study from and sufficient light to read them. Object or location affected by spell repels certain creatures. A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. For curses that can be created by a spell, this usually represents the minimum DC. Subject is invisible for 1 min./level or until it attacks. Prevent a creature from transferring life force to or from others. | Into The Unknown The target's tail moves and acts more quickly, almost with a mind of its own. Cut out an enemy's heart and consume it, absorbing that enemy's power as your own. Abjuration (Arcane School) - Pathfinder Kingmaker Wiki Touched object deals increasing sonic damage each round. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. The universal monster rules for spell-like abilities states: Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. Blast of song deals 3d10 damage and deafens targets. Simply calming or charming animals is often sufficient to travel through an area without harassment, while more powerful spells such as dominate animal can be used to deal with more dangerous or more immediate threats. A variant of the Dark theme, with stronger color contrast. Some allow for the creation of powerful allies, while others have drastic effects over vast swaths of land. Increase your attacks of opportunity per round. It starts from any corner of your square and widens out as it goes. Editors Note: The descriptors below have been updated to reflect changes and new descriptors from PZO1117. Raises ghasts, ghouls, mohrgs, or mummies from physical remains. Harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect. Duration 1 minute. Grant others a bonus against your favored enemies. | d20 Anime SRD Success is not assured unless the PC takes advantage of her opportunities. Summons elemental creature to fight for you. A saving throw against your spell has a DC of 10 + the level of the spell + your bonus for the relevant ability (Intelligence for a wizard, Charisma for a bard, paladin, or sorcerer, or Wisdom for a cleric, druid, or ranger). If the person who created the magical writing is on hand to help the reader, success is also automatic. Do rays count as weapons for the purpose of spells and effects that affect weapons? Deafens all within cone and deals 5d6 sonic damage. Flying storm cloud deals 3d6 electricity damage. Most fear spells are necromancy spells, though some are enchantment spells. If the selected item is not carried or worn and is not magical, it does not get a saving throw. Necromancy spells manipulate the power of death, unlife, and the life force. Wards a creature from attacks by technological items and robots, mental control from technological sources. A soul knows the name, alignment, and patron deity (if any) of the character attempting to revive it and may refuse to return on that basis. Removes burden of misdeeds from subject and reverses magical alignment change. Spells - Archives of Nethys: Pathfinder 2nd Edition Database When you cast a spell that allows you to make a ranged touch attack, such as scorching ray, and an enemy is within reach, do you provoke two attacks of opportunity? New Pages Create a whip of water that you wield as a weapon. The extra 10 minute duration can go to one of the four targets or it is wasted. These low-level spells are often disregarded, as many of them can be substituted with class abilities, equipment, and skills. If you are in wind-driven hail, dust, or debris, the DC is 10 + the level of the spell youre casting. Triggered rune wracks nearby creatures with pain. Source: PZO1135. If he already has a particular spell prepared, he can write it directly into a new book at the same cost required to write a spell into a spellbook. More generally, two bonuses of the same type dont stack even if they come from different spells (or from effects other than spells; see Bonus Types, above). Target's shadow becomes a flexible tether to its current square. Both require a writing instrument as well as a suitable writing substance and medium. Instantly switch places with a single ally. Allies can hustle without penalty while you sing or chant. 2nd Level For a lesser devil, researching this information takes a month, while for a greater devil, it takes 3 months. 1 Healing A healing effect restores a creature's body, sometimes by removing diseases or other debilitating and unseen effects. 1d6 damage/level (max 5d6) to restraints. A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. Wall of thorns can be used to deadly effect when sculpted to cover a larger area. For instance, an antimagic field cast by a great wyrm red dragon would extend 10 feet beyond her 3030 foot space, for a total of a 50 foot diameter. If the spell allows you to touch targets over multiple rounds, touching 6 creatures is a full-round action. Target loses a 7th-level prepared spell or spell slot. Traveller SRD In addition, spellcasters employing planar binding still need to engage in a contest of wills to convince the fiend to reveal such a secret, forcing the caster to make an opposed Charisma check as described by that spell. Sends vision dealing 1d10 damage, fatigue. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.. Reduces size or blights the growth of normal plants. As with arcane spells, at the time of preparation any spells cast within the previous 8 hours count against the number of spells that can be prepared. Single target cannot make attacks of opportunity for 1 round. Include any adjustments to your caster level to this caster level check. The next entry in a spell description defines the spells target (or targets), its effect, or its area, as appropriate. The transformed treants innate rock throwing ability, teamed with its ability to ignore the hardness of structures, makes it particularly effective in laying siege to fortifications in all manner of terrains. Target rolls twice for checks and attacks and uses worst roll. Adding Spells to a Sorcerers or Bards Repertoire. Melee weapons damage as if one size bigger. You gain some of the beneficial qualities of an animal. In Kingmaker, dispel magic was a spell that was hardly necessary most of the time. The circle is best engraved so as to avoid smudging or smearing of written symbols, and then outlined in fresh mortal blood (the casters own if possible). column denotes a focus or material component not normally included in a spell component pouch. Some conjurers believe that if they stand in a second magic circle, they are safe from a rebellious daemon. | 13th Age SRD You do this by choosing to ready an action. Target gains a bonus on one initiative check. The defenders spell resistance is like an Armor Class against magical attacks. Exchange services with a 6 HD extraplanar creature. Level 1 Bomber's Eye Transmutation Cure Light Wounds Conjuration Enlarge Person Transmutation Expeditious Retreat Transmutation Firebelly Abjuration Reduce Person Transmutation Shield Abjuration Stone Fist Transmutation Targeted Bomb Admixture Transmutation True Strike Divination Dismiss Spell Sets trigger condition for another spell. Your new form might restore a number of these abilities if they are possessed by the new form. A successful save lets the subject ignore the spells effect. Technically, acids and poisons are both chemical reactions, but for the purpose of this game, they are categorized as different effects, with acids dealing hit point damage and poisons causing ability damage, ability drain, bleeding, confusion, convulsions, nausea, paralysis, reduced healing, suffocation, unconsciousness, or death. The effect of this spell in caves is a true killer, as the rules for being trapped in rubble are exceptionally deadly to creatures that do not have high Strength scores or teleportation magic. For more information on the planes, see Environment. | Cepheus SRD Connects two planes for travel or summoning. The two free spells must be of spell levels he can cast. Are spell and other area of effects 2d (as in, they affect a flat grid only) or are they 3d (as in, they affect cubes and spheres)? Pass without trace prevents being tracked by a Survival check or any other non-magical means. | Everyday Heroes SRD Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. Rain Subdomain. Allows the target to cause the ground to rise up beneath him. Some spells have a target or targets. Once a wizard prepares a spell, it remains in his mind as a nearly cast spell until he uses the prescribed components to complete and trigger it or until he abandons it. Project your soul into a creature's body. RPGBOT November 4, 2020 Last Updated: March 21, 2022 Introduction Abjurant Champion is one of my favorite classes, and it's probably the best "gish" (combination arcane spellcaster/warrior) classes in 3.5. Repeated castings of create food and water can provide numerous meals, and by spending a few days, a party can create a stockpile of rations for a trip. As written products, spellbooks and scrolls share many of the same composite materials. Just as PCs can use these spells to upturn encounters, their adversaries can use these spells to surprise them in dynamic ways. Lawful: Spells that draw upon the power of true law or conjure creatures from law-aligned planes or with the lawful subtype should have the law descriptor. As many such environments lack manufactured cover and traps, it falls to magic to create such hazards. | Heroes and Monsters SRD A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline. If the character does not stop to pray for spells at the first opportunity, she must wait until the next day to prepare spells. Harden the air around the target into jagged invisible blades. Your might increases with every kill you make. Target loses a 3rd-level prepared spell or spell slot. Two antimagic areas in the same place do not cancel each other out, nor do they stack. | Dungeon World SRD Meld into Stone and Tree Shape: Hiding in blocks of stone or taking the form of a shrub allows for both intrigue and tense moments of avoiding a threat. Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. Teleports you and select creatures to predetermined location. Transfer hit points and give DR/evil to target creature. Wield a javelin that sickens opponents when it strikes. 2d4 berries each cure 1 hp (max 8 hp/24 hours). Creatures attacking you take fire damage; you're protected from heat or cold. Its best to give this kind of reminder in a situation where its possible to recover so that the potential for a more disastrous situation can loom large in the mind. A typical copy of this book includes the following spells: contact other plane, daemon ward, lesser planar binding, overwhelming grief, planar binding, summon erodaemon, symbol of despair. Creates permanent brand on target creature. Make a creature become bestial and unintelligent. If you are in a high wind carrying blinding rain or sleet, the DC is 5 + the level of the spell youre casting. You must have a clear line of effect to the point of origin of any spell you cast. Animal gains the combat training general purpose. Its also possible to use this spell to remove a poison applied to an object or from food or drink. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be her due still gets the slots but must fill them with spells of lower levels. Even a character with a special resistance to magic can suppress this quality. Recent Changes As many as eight subjects travel to another plane. Make the spirit of one creature manifest. Inscribes a personal rune on an object or creature (visible or invisible). Refer to Table: Items Affected by Magical Attacks. Use of this spell doesnt guarantee a successful transmission though, as it requires the caster to be knowledgeable of a specific location within range, but even then, theres no guarantee that the intended recipient is at the designated location. You cant hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell. 1d6/level acid damage plus 1 round of acid. As a body of water can be lowered to as little as 2 inches deep, this spell can be a major threat to aquatic foes that dont have base speeds. | Gods and Monsters SRD Roll twice and take the higher roll when using certain mental skills. Weapon becomes good, evil, lawful, or chaotic. | Everyday Heroes SRD Duplicating an existing spellbook uses the same procedure as replacing it, but the task is much easier. Weapon becomes +5, deals +2d6 damage against evil. Dissipate charges from multiple technological objects. Air: Spells that create air, manipulate air, or conjure creatures from air-dominant planes or with the air subtype should have the air descriptor. Furthermore, as passwall is susceptible to dispel magic, a perfectly timed dispel effect can separate a party, potentially over several (possibly as-of-yet-unexplored) areas of a dungeon. Target answers questions or suffers pain. Inscription casts your hex or major hex on those who pass it. The divine focus for a druid or a ranger is a sprig of holly, or some other sacred plant. | Basic Fantasy SRD For example, aspect of the falcon specifically doesnt stack with any other effect that expands the threat range of a weapon, such as Improved Critical or keen. Gain potion's benefits without consuming it. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. This bonus increases by +1 for every five wizard levels you possess. Turns centipedes, scorpions, or spiders into giant vermin. Illusory double can talk and cast spells. Intrigue-themed spells that are particularly appropriate for wilderness-heavy campaigns but were covered in Ultimate Intrigue include the following: blood biography, commune with nature, create treasure map, detect poison, find the path, locate creature, speak with animals, speak with plants, and stone tell. Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell. Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits. If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell youre casting. Some effects, notably clouds and fogs, spread out from a point of origin, which must be a grid intersection. Grants a +10-foot bonus to the range increment for any ranged weapon fired. Unexpected barriers can change the dynamic of combat or wilderness exploration, so be sure to have a basic understanding of the consequences of using these spells in areas primarily made of stone or wood. Unlike summoning spells, the transportation is (unless otherwise noted) one-way and not dispellable. Fills area with positive energy, weakening undead. In all other ways, a spell-like ability functions just like a spell. You select the point of origin, and the spell spreads out a given distance in all directions. Winds block vision and deal 3d6 damage per round. Items that require activation cannot be used while you maintain that form. Resistance (Ex): You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. I wish suffering for my family, ten-fold for each wrong visited upon myself. Death: Spells with the death descriptor directly attack a creatures life force to cause immediate death, or to draw on the power of a dead or dying creature. Wishes are best turned awry by adhering closely to the letter of the wish, but violating the spirit. Calling: a calling spell transports a creature from another plane to the plane you are on. Deals 1d8 damage + 1/level, affects 1 subject/level. For defensive spells, countering an equal-level spell is fine (like shield negating magic missile), but an offensive spell generally should only overcome lower-level defenses or higher-level spells that duplicate those defenses (like disintegrate destroying both wall of force and forcecage). Having a hierarchy of wishes gives fodder for the story in your game, letting PCs alter their local reality with their wishes, but leaving the option of seeking out higher powers to grant the wishes spoken of in legends. You do not have to select your target until you finish casting the spell. Spells involving undead creatures make up a large part of this school. Pinned creatures can only cast spells that do not have somatic components. The second lists the common names of daemons in his service and their preferred sacrifices. Creation: a creation spell manipulates matter to create an object or creature in the place the spellcaster designates. Next, he must spend 1 hour studying the spell. 1d4 + 1/level floating eyes scout for you. Divine spellcasters gain new spells as follows.